ART products · Software
art::ip
Immersive Performance. The next-generation spatial audio engine for object-based mixing and 3D positioning.
Art::ip
what it does
The Stage
Immersive Performance, Not Immersive Playback
Our patent-pending immersive renderer is designed specifically for the rigors of live performance. Most immersive systems fill a room with sound. ART::IP builds a place for that sound to live. Every performer, every effect, every spatial cue is tracked and positioned in real three-dimensional space — so the audience isn't just surrounded by audio, they're inside a world that moves the way the performance moves.
Why we call it ART::IP
True to the Performance — every source, performer or effect, is tracked and placed with real spatial accuracy, not approximated by panning between speakers.
Object-Based, Not Channel-Based — ART::IP thinks in objects moving through 3D space, not fixed output channels, so a single sound travels naturally through the entire venue as the performance demands.
Every Seat, the Same Show — multi-zone processing calculates the immersive field independently for every audience zone, so the balcony hears the same precision as the stalls.
One engine, infinite venues. ART::IP turns the physical geometry of a room into a canvas — where a performer's every move has a place in space, and every seat in the house gets the same story.
specifications
System Integration
Runs on the ART::DSP engine, controlled through ART::Director
Performer Sound Localization
Audience-Wide Accuracy — consistent localization of the sound source across every seat, with no dependency on a "sweet spot"
Performer localization using the Precedence Effect (delay-based)
Performer and spatial source types, for a complete 3D venue workflow
Multi-Zone Processing
Multi-Zone Immersive Processing — optimizes gain and spatial coverage across complex loudspeaker systems, with fully automated Precedence or Minimum-Delay mode
Immersive audio calculated individually for each audience zone — consistent experience across stalls, balconies, and under-balcony seating
Virtual Surround Sound
Immersive Layout Simulation — supports virtual setups including 5.1, 7.1.4, or other configurations, delivering cinema-quality soundscapes
Venue Visualization & Placement
3D Venue Visualization — import EASE loudspeaker tables or CAD models to build an accurate 3D representation of the venue
True eye-to-ear localization perspective
Drag-and-drop source placement with precise coordinate input
Control & Integration
Integration with Q-Sys, QLab, Grapes, Spat-AI, and a range of mixing consoles and media control systems
OSC control of position, size, and algorithm
Proprietary plugin for source control, compatible with all DAWs
Spatial Panning Algorithms
Amadeus Wavefield Panning — precise delay- and amplitude-based panning for immersive spatial audio
Amadeus Amplitude Panning — amplitude-based panning without delay, for immersive spatial audio
Dynamic Movements
Smooth Motion Control — delay interpolation enables fluid sound movement; algorithms automatically optimize for different movement speeds, avoiding artifacts even with singers and other sensitive sources
Customizable Focus — target individual or multiple loudspeakers to adjust sound width and blur for tailored audio projection
Enhanced 3D Bass Management
Optimizes clarity and impact of low frequencies — time-aligned and automatically managed based on source position
Scene & Preset Control
Snapshots with cross-fades
Spatial fade in and fade out zones
A Note on Versions
ART::IP comes in two versions. ART::IP v1 runs alongside ART::AP on ART::Hub 2 (Performance v1) for venues that need Active Acoustics and Immersive Sound together. ART::IP v2 — the multi-zone engine described throughout this page — runs exclusively on ART::Hub 2 (Performance v2), dedicating the full system to immersive sound alone. See the ART::Hub 2 page for the full comparison.
Brand agnostic and built to fit an existing rack. See the full list on the Integrations page →